Mouflank

Details

Hurry-wart
Unnoticed
A

Type Chart

2x

Base Stats

HP
79
STAMINA
67
SPEED
72
ATTACK
65
DEFENSE
74
SP ATTACK
72
SP DEFENSE
41

Overview

Mouflank is an offensive damage dealer with two powerful traits. Its Unnoticed trait puts pressure on the opponent to target Mouflank to prevent the free speed boosts. The Hurry-wart trait allows Mouflank to have its strong priority move, Goring, available immediately or to allow Cage to lock in advantageous field states from the beginning. These tools combined with a heavy Neutral damage output means that Mouflank must be dealt with carefully - especially if the opposing team is low on Mental types. Mouflank does have a relatively low special defense however, which means that hard-hitting special attackers can fight back effectively.

MOUFLANK BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Hurry-Wart
Marbles

Techniques

Base Jump
Tenderness
Goring
Held Anger

TVs

Base TV Total
HP 79 498 469
STAMINA 67 0 63
SPEED 72 0 182
ATTACK 65 500 284
DEFENSE 74 0 185
SP ATTACK 72 0 182
SP DEFENSE 41 0 129

Description

(1.3 DUKE'S NOTES - THE TENDERNESS CHANGE AND ATTACK BUFF BREATHE NEW LIFE INTO MOUFLANK - RES BADGE IS OKAY BUT MARBLES OR WAR DRUM ARE BETTER CHOICES UNLESS TAKEN.)

Mouflank is a relatively speedy neutral that has a lot of priority, solid damage, and good physical bulk. While it doesn't have the titanic bulk of a Yowlar, Rhoulder, or a Venx, it offers a much faster form of damage, especially if it gets going with Unnoticed.

Goring and Double Kick are Mouflank's high-speed attacks, outpacing threats and putting them in the ground before they can retaliate. This set relies on the priority and doesn't invest heavily into speed, but you can sub HP for speed the more you feel you need. Base Jump is a consistent source of damage for when you want to save Goring, or have it on hold, and Held Anger is a very efficient walloping once it comes off of its own hold.

Much like other neutrals, Mouflank benefits greatly from Perfect Jab, Purgation, and Sparkling Bullet synergies, as well as high damage crystals. Minothor, Mushook, Raignet, Myx and Chimurian all make good partners.

 

Name Type Class Priority Damage Stamina Hold
Bestial Charge
Physical Normal 55 20 1
Burrow
Status Low 0 12 1
Head Charge
Physical Low 80 10 1
Nibble
Physical Normal 37 7 0
Kick
Physical High 32 8 0
Tenderness
Status Normal 0 3 0
Nimble
Status Normal 0 4 0
Double Kick
Physical High 80 22 0
Rampage
Physical Low 65 26 1
Pickpocket
Physical High 35 17 1
Goring
Physical High 120 16 1
Execution
Physical Low 50 20 3
Base Jump
Physical Normal 115 16 0
Cage
Status Ultra 0 23 1
Double Edge
Special Low 84 12 0
Footwork
Status High 0 15 1
Held Anger
Physical Low 130 12 3
Madness Buff
Status Normal 0 19 0
Knockback
Special normal 160 23 1